Give it a name like "RCWDemand" or any name you like, and choose a location to place your source code (note: the source code does not need to be placed inside \Mod folder as previously listed, we will configure Visual Studio to automatically copy the compiled. Once VS is opened, create a new project, select Visual C# > Class Library (.Net Framework) as the template. Now, let's jump into Visual Studio start coding. However, it is not necessary to create structures in advance like this, since we will configure Visual Studios to do it automatically in the later steps.
Generally, in Cities: Skylines, all mods will be placed at %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods with a folder structure like following: \Mods
Let's get started by creating a simple mod which shows the detailed zone demand (Residential, Commercial, Workplace) by numbers when you pressed a hotkey, it is not something really useful, but enough to get your hands dirty to start. I would like to take some time to thank boformer and his awesome modding tutorial series, most of the content in this tutorial is originally created by him. *You are more than welcome to use other IDEs and text editors Special Thanks
This tutorial is for PC only, the project hierarchy may be different and you may need alternate developing tools to create mods on Mac or Linux machines.
In this article I will show you how to get started on your first mod if you are thinking of being a mod author to this game. This is a game that not only great by itself, but also has a large community on the steam workshop with hundreds of thousands of mod authors that are keep providing stunning additional custom contents to the game. With industrial and classical styles found from around the world.In the recent days I was playing a popular city builder simulation game Cities: Skylines and I spent a lot of time on it. Cities: Skylines – Content Creator Pack: Bridges & Piers: Enhance and elevate your waterfronts with this set of 22 unique assets from community creator Andrés “Armesto” Cortiña.Whether your city would benefit from an elevated or below-ground station, there are new mass transit options to meet your needs, featuring several stylish train and metro stations. Cities: Skylines – Content Creator Pack: Train Stations: Train Stations features 12 stations and 4 hubs, created by BadPeanut.Kick back and let everything align to create the perfect summer day chill. Sunny Breeze Radio matches that mood perfectly with 16 modern synth tracks. Cities: Skylines – Sunny Breeze Radio: Palm trees sway on the city’s waterfront as you soak up the sun while the music plays.
Each are priced at £3.29 but deliver too entirely different audio experiences. Basically, if you’re transport situation needs a new solution, grab this pack.įurther to both of those are the Rail Hawk and Sunny Breeze Radio Stations. It contains 6 of the finest Metro stations, the same number of train stations and 4 additional public transport hubs.
Similarly priced, and put together by BadPeanut, if you’re looking for a new train station, this is for you. Kicking in alongside that is the Train Stations Pack. Priced at £4.19, this provides 22 new mods that have been created by Armesto, allowing you to use no less than 7 new regular traffic bridges, 3 one-way train bridges, a couple of pedestrian bridges, 9 new Quay styles AND a couple of addition piers for good measure. So what do we have? Well, the first piece is the Bridges & Piers Content Creator Pack.